Include a title card with your name and contact info at the beginning and end of your demo reel.
Avoid spelling or grammatical errors on your resume. It sounds basic but small errors can imply a lack of attention to detail.
Don’t forget formatting. If one title is bold, the other titles should be bold. If one bullet point has a period at the end, the other bullet points should appear the same.
When you list your experience on your resume, be sure to include context. What city, state (or country) did this job take place in? Did you travel and operate in multiple cities? What dates? Was it for five months or five years? Context matters!
Think about what makes you different. Don’t hesitate to show who you really are, your likes and interests, your personality, and what makes you unique!
Ensure your demo reel link works. A broken URL stalls our ability to see your awesomeness, so make sure all the links on the page work. If it is password protected, be sure to give us the right password.
Show us your design focus. Are you interested in characters, locations, colour, or props? What amount of design and character can you bring to a prop item? What are you most passionate about drawing?
Show us how you can design for a variety of different styles. There are vast differences between designing for a prime-time 2D show, or a CG teenage action-adventure show. Can you handle both styles?
Show us how you start with a variety of different choices, and distill it down to one end result. Design is a process of evaluation and elimination. We like to see how you think.
Story is design, and design is story. How can you create a location that tells a story?
Can you use CG software to support your design process? We like to build orthographics to provide accurate blueprints for Maya projects.
What else do you enjoy drawing? Show us your sketch book pages, your life drawing work and café drawings.
To work in storyboards, we need to SEE your storyboards. Tell us stories - all it takes is a pencil, paper and your imagination.
Don’t worry about camera instructions and action descriptions – put your acting on the screen. If an action needs describing, it is a sign that you need to draw another panel.
The days of little red arrows indicating OUTs and character TB’s are long gone. Make the scenes come alive through acting performance, strong expressions and convincing poses. Draw ALL elements in scene: BG, characters and props.
Our storyboard artists are film makers – they use all techniques of film and visual storytelling to create a storyboard. Consider your use of camera, image composition, and staging for clarity.
Lay down grids to help create a 3D space. We need to see how you’re designing the space and how your characters move within it.
Storyboard for the style of show and consider the limitations of the technique – show us how you plan to make a 2D Harmony show interesting without storyboarding the impossible.
Use foreground, mid-ground, background & far background to sell depth. A storyboard needs to have elements at different distances in order to display depth.
Try to storyboard a short sequence that describes mood, action and emotional impact. Use lighting effects and subtle camera movements to enhance the experience.
Put your storyboard panels together as a short animatic. Show us two or three short different stories with different types of storytelling.
Show a rig that can handle squash and stretch. Demonstrate how it works with the characters envelope and skinning.
Incorporate facial rigging into your reel. Demonstrate extreme expressions as well as subtle expressions. We should be able to see the rig working and also see how the character deforms without the rig visible.
Create and show us a good control setup. A proper control setup is vital for creating a rig that is user friendly.
Showing us any scripting or tools would be a bonus ;)
Include a variety of character body types, genders and styles, as well as good clean edge flow. Provide full model turnarounds, both close up and full body, and have a pass where we can see the shaded view as well as the wireframe.
Environments are important as well. Include details for set dressing and props, ensuring that everything fits within the style of the environment. Provide a camera flythrough so that we can clearly see what makes up the environment.
There should be enough detail to show high quality work but not excessive detail.
Consider your audience. Take a look at the shows we do, and tailor your reel to match our style.
Keep it short - aim for a maximum length between 1:00 and 1:30 minutes.
Put your strongest, most recent work first. We’d rather see your three best scenes than 2 minutes of material with no explanation of what is your strongest work. Make our job easy!
Our shows require great acting. Show us what you can do with dialogue, body acting, and two characters interacting. This tells us more about your animation skills than a martial arts choreography or a dance routine will.
Clearly label which shots you worked on, and what work you did in the shot. If you only animated one of the characters in the scene, we want to know. Provide a breakdown if you can’t label it on screen.
As most of the work we do is centered around acting, no music is better. We prefer to see reels with no music and only the natural track or dialogue used for the scene. This helps us evaluate your work.
Keep it entertaining! It is always a good thing if you can make us laugh!
Demonstrate a clear understanding of color theory and attention to detail.
Showing us your understanding of how surface materials react to light is essential. LRC (Lighting/Rendering/Comp) reels often show shot progression sequences. Show us a scene with default lighting and shading, and then the scene with final textures and lights.
Can you demonstrate a variety of moods and show us that you have an eye for cinematography? Doooo it!
Add a character into the room if you can as well. It’s always nice to see a character integrated into the environment instead of just an empty room.
One of the most important components of an FX reel is providing a breakdown of the details. Explain how the shot was created. A good, descriptive breakdown can be done within the reel itself. You can either visually show the elements of a comp coming together over time (finished FINAL shot then transition through the main elements for example), or you can provide a breakdown in written form, with detailed explanations of what you contributed to the shot.
Demonstrate a good understanding of physics – how materials react to gravity, destruction etc.
Show us your range of skills. What is your knowledge of particles, fluids (smoke, dust, water), fracturing, rigid body dynamics? Show us what you can do!